Tuesday 4 March 2008

Character Brain Working

Well the brains of the character seems to be working OK, I'm currently going through a process of trying to train it what actions are appropriate responses for the different user actions. It's getting there.

At present only a Linux version exists, and the last time I tried it wouldn't compile on Windows (something to do with the enormous arrays used to hold the "appropriateness" data...)

Something I have also thought of doing is introducing long-term memory. Using an external file the emotional state could be saved at the end of a session and loaded at the beginning of the next one... this could be an interesting addition.

At the moment the character doesn't really display any goals, but I'm not sure how to factor this into the current algorithms. It may be impossible at this stage.

I'm still upset that the visual aspects have had to be ignored. Unless a miracle happens, it seems unlikely that this will be able to be integrated before the end of the project. Still, the investigation into use of emotion as a decision making tool has been quite interesting!!

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