Tuesday 27 November 2007

Recent Activity

Due to several pieces of coursework due in at the moment, activity on the Virtual Character has been put on hold.

My intention is to try and get the emotion engine complete or close over Christmas, as well as building on the VR project (mentioned below) to start the framework for the visual interface.

Quick update: Despite Prologs flexibility, it will be easier to program the emotion framework in C++, given that I can load emotion states from external files, and also change emotional reaction to stimuli. This shows evolution of emotions and learning etc.

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